![]() Or for that matter, PC users when Sega finally unleashes them on the masses. Aiming is far too difficult with a controller, and though you can play with one, don't expect to hold your own with any DC gamer who is using a mouse and keyboard. Raster did an adequate job with the standard console cop-out (read: Turok-style control), but after trying the game out with the DC K&M combo, then going to the controller, all I could do was shed a tear for the ignorant masses who have never embraced goodness contained in Sega's squeaky little friend. I don't care how much it pains you to suck it up and get a clue about FPS gaming, but if you want to compete in this or any other title like it, you will want to go ahead and get your hands on the peripherals mentioned above. This is, much like when you were born into this world, a non-negotiable fact of existence in the Quake universe. ![]() Instead, I'll spill it here: This game is not at its best with a standard Dreamcast controller. I won't make you scroll down to the bottom of the review for a clue as to what that little gizmo means, though. Let's say "playability" with a nice little asterisk beside it. We use the term playability loosely, however. Granted, there is occasional slowdown when the screen is full of characters or when certain weapons are filling up your screen, but on the whole, Quake III Arena is the most authentic FPS experience we've seen to date on a console when it comes to speed and playability. The poison you'll pick in Quake is kill or be killed, and humming along at a fairly steady 30 FPS, things in the Arena move extremely fast for a console shooter, but more importantly, fast enough to keep up the frantic, kill or be killed atmosphere that the series has made famous over the past few years. Quake falls into a genre that is nothing if not visceral, and id has made a name off of its ability to capitalize on this characteristic like only a select group of developers can. Sega's promise of Internet-playable Quake III Arena was realized last week as the game shipped to retailers nationwide, and we had our misgivings about how easily the Dreamcast would translate the whole of the PC experience - but we decided to give the game as fair a shake as we could possibly offer by carrying out a full examination.Īs you can probably see from the introduction, one thing Q3A has managed to maintain is one of the game's key elements, its intensity. Grab your gun, lock the door, and prepare for the mother of all FPS games, because the wait is finally over, and much like resetting a limb that has popped out of its socket, things will only get worse before they get better. Welcome to the Arena, where beat-downs are free and people like me thrive on your misery. That had to hurt.īut no one said life in the fast lane of first person shooters was pain-free. ![]() I can bet the guy on the other end of this modem line is popping a pretty big grin right now.įunny how there's nothing quite like the rocket that was supposed to hit the guy he just squished tagging him right in the face to wipe said smile right off. To make matters even worse, after splattering the dearly departed all over the walls of the corridor I'm presently trapped in, there's little in between the blazing muzzle of his gun and my newly exposed chest. Add to that the fact that this punk who rained on my frag-parade sees me coming, and his plasmagun is still churning out pain in a quaint shade of blue. Through a cloud of freshly spewed blood, I see that this guy has obviously moved past making mince meat of the chump who used to be in the process of trying to shake me and my boomstick.
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